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Tag Archives: iPhone

Bringing Scheme to the iPhone

Here is another Scheme on iPhone project.

Unison on the iPhone

Here is how to get Unison running on the iPhone. Nice. Via Sylvain via LinkedIn-Ocaml Developers.

The First Scheme iPhone App

Check it out here.

Why the iPhone Can Be a Hard Sell

In order to purchase an iPhone in the USA you need to sign up for a 2 year contract with a cellular phone vendor. That seems like a relatively fair deal: Apple gets their money, the cell phone vendor gets their money, and you get an iPhone. Part of the deal is that the phone [...]

A List of Wisconsin iPhone Developer Blogs

Are you blogging about iPhone development in Wisconsin? If you are, I would love to add your blog to my list of Wisconsin iPhone developer blogs. Currently there is only one on my list. I know there are folks out there, though, as evidenced by Madison Cocoa Developers and Midwest iPhone SDK Developers. Wisconsin iPhone [...]

Resources for getting started with Cocoa

Here is a link to a good blog post about resources for getting started with Cocoa. (via Madison CocoaHeads)

Debugging and Interacting with iPhone Scheme Apps via a REPL

In this post James explains how to do so with Gambit. Awesome.

The iPodTouch Is What The OLPC XO Should Have Been

The iPodTouch is a mass-marketed device, so its cost has been driven down. An 8Gb device costs only $230. Its development environment nearly demands performance. Its development language is Objective-C or C and only one app can be run at a time. Contrast that with Sugar on X11 on Python on C and an environment [...]

Pi Cubed

Pi Cubed is a visual math application for the iPhone / iPod touch that lets you perform calculations as you would on a piece of paper. This app looks very interesting both in the problem that it solves and how it allows you to do so.

iPhone developer stencil kit

Check it out here. It looks pretty nice. However, one might find a fat sharpy to be quicker, and good antidote to perfectionism. (via the-gadgeteer)