Scheme in the Real-time CG Content Production

If you try to pin down Schemers to a particular stereotype, you will fail; they are just too diverse a bunch.

Take Shiro Kawai’s website. He’s got some great resources on that page. Dig in deeper and have a look at his paper Gluing Things Together – Scheme in the Real-time CG Content Production.

The short story is that

Square USA R&D Team had been developing an in-house real-time rendering engine in a project called Dancer, and we adopted Scheme as an embedded scripting language.

Here is how they used it:

  1. As a File Format
  2. As a Debugging tool
  3. For Rapid Prototyping
  4. For Authoring

There are a lot, and I mean a lot of really interesting bits about how the tackled the problems they were facing.

The best part: you don’t have to be a computer graphics buff to have a heck of a good time reading this paper. Enjoy!


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