Dynamic video game development

What would you do if you could use your favorite scripting language to dynamically call in to all sorts of libraries and frameworks native to your operating system?
This is probably very possible with your favorite scripting language; but is it is fun as hearing about doing so to write video games in Lisp?

Low Exposure: librep

Have you ever heard of librep?

librep is a dialect of Lisp, designed to be used both as an extension language for applications, and for use as a general programming language. It was originally written to be mostly-compatible with Emacs Lisp, but has subsequently diverged markedly. Its aim is to combine the best features of Scheme and Common Lisp and provide an environment that is comfortable for implementing both small and large scale systems. It tries to be a “pragmatic” programming language.

Bubba Zanetti on "the it factor" in programming

When it comes to identifying “the it factor” in programmers, everyone has an opinion. Paul Graham attributes it to good taste. Bertrand Meyer attributes it to doing things with class. Neither of them, though, of even come close to revealing the truth of it as Bubba Zanetti, the preeminent philosopher of the wasteland, did when he identified style as “the it factor” in programming.
His seminal contribution to answering this age-old question came to him in a fit of inspiration following a conversation he had with another programmer. In reply to said programmer, who had just explained that he would never learn Lisp solely for the fact that he hates parentheses, Bubba Zanetti suggested that:

You just don’t have the style, do you, chicken shit?

Bubba Zanetti clad in helmet on his bike
Addendum: When questioned as to why many of today’s programmers lack the so-called “it factor”, Bubba Zanetti suggested that:

Perhaps it was a result of anxiety.