SVG is a markup language for describing two-dimensional graphics applications and images, and a set of related graphics script interfaces.
That is probably one of the “understatements of the century” kind of things. At least, it would appear that way to folks like myself who have never worked with such things (nor had the need to hand-code Postscript as seemingly many others have).
Audience: Computer users. Programmers. User experience designers (UXD).
Every computer-user has a different strategy for choosing the best font for long
periods working at the computer. They all involve many metrics, strategies, and
rubrics. Based on that, they are probably all wrong. Well not really, they are
right based upon experience, and experience is really all that matters.
I was curious about whether my experience had any basis in reality, and I really
wanted to dig into what is the “right way” to choose a font for any particular
user or situation. The following are notes and ultimately a decision on what is
the best for me. Hopefully the notes alone are revealing and help you reach your
own conclusion, too. At the very least you ought to be educated, informed, and
probably surprised, too, about some of the factors involved in font selection.
Continue reading “How to choose a font”
Looks like a pretty nice option if you are used to Emacs already and so much more pleasant then running code in the Chrome/Firefox/IE REPL.
ditaa is a small command-line utility written in Java, that can convert diagrams drawn using ascii art (‘drawings’ that contain characters that resemble lines like | / – ), into proper bitmap graphics.
You have to see it to believe. For you text-heads out there, yet another great tool for us!
Here is an article discussing 12 principles for keeping your HTML code clean.
It was recommended by one of my web-development-expert co-workers, and that is more than good enough for me.